// SPDX-FileCopyrightText: NVIDIA CORPORATION & AFFILIATES
// Copyright (c) 2018-2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// SPDX-License-Identifier: Apache-2.0
#pragma once

#include <vector>

#include "gems/core/math/types.hpp"

namespace nvidia {
namespace isaac {
namespace geometry {

// A polyline is currently simply a list of points
template <typename K, int N>
using Polyline = std::vector<Vector<K, N>>;

using Polyline2d = Polyline<double, 2>;
using Polyline2f = Polyline<float, 2>;
using Polyline3d = Polyline<double, 3>;
using Polyline3f = Polyline<float, 3>;

}  // namespace geometry
}  // namespace isaac
}  // namespace nvidia
